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Sunday, 8 May 2011

Call Of Duty: Modern Warfare 2




Call Of Duty: Modern Warfare 2



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Shooter - 1 DVD9 + 1 DVD5 - Eng - Sub Ita
Release Date: November 10, 2009

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Infinity Ward is the software house that more than any in recent years has redefined the concept of first-person shooter, creating the most cinematic experience possible for the lonely part dedicated to the enjoyment and giving new life to the multiplayer.
With this second chapter, which brings with it the expectation of more twelve million people, the American software company has decided not to risk too much, rather than risk very little for both single player and at the same time refreshing the fund heavily multiplayer, making it if possible even more frantic and explosive. A choice that makes it increasingly clear the real target of Infinity Ward make Call of Duty: Modern Warfare 2, the biggest title of all time played in the server world. More than ever, so the single party is little more than a good appetizer for the real main course.

  

Everything changes, nothing changes
The history of the game begin exactly five years after those told in the first chapter, Imran Zakhaev in death has become the hero of the new Russia, belligerent, authoritarian, ultranationalist, within the new order could flourish terrorist unscrupulous Makarov, more dangerous Bin Laden. To check it was formed the Task Force 141, which collects the best of the world's special forces troops, including SAS. Without revealing too much of the story, including plot twists, suffice it to say that the action follows the evolution of events leading us around the world, including Afghanistan, Brazil, Moscow, the Caucasus and the United States itself. As in the first episode of the domino effect of our actions we are told in brief flashes, conversations, news and patterns between missions and the other, but this time everything seems to be less intelligible, more schematic. They have in fact worked for subtraction, everything revolves around the said / not said, and this certainly does not help to raise the quality of the narrative, what it represented excellence of this first chapter. Although the line between good and evil is quite vague, then going to solve too Manichean division of the first Modern Warfare, the emotional impact of certain events, and even of some momentous upheavals that occur later in the game is less strong, leaving the me pretty cold, lying in the middle of battle without the necessary emotional contour of the same preparation. It 's a shame because some scenes, some missions are very strong, very mature and morally unsettling, as if the deal is simple maps for their own sake. Never before have we regretted the long drive early in the first chapter, which plunges us into history and made us know the players in the game. All these are now missing.

  

Another criticism concerns the single player a sense of deja vu settled that you try playing. Mind you that not everything is a repeat of the play two years ago, the moments when one is stunned in front of the pyrotechnic choreography staged by Infinity Ward are still many, but overall the impression is to play in some parts "a film already seen". The return of the missions of infiltration silent sniper attacks back with a lot of armored infantry to accompany, and even the final, saying nothing, repeats the last moments of Modern Warfare. What remains, however, fortunately is equal to itself the pace, the ability of developers never get bored, not to carry out short, levels of first and second class. Except for the first part of the original, the game is constantly growing, there is never a moment's pause, the pacing, as they say the Anglo-Saxon remains constant above 180 bpm for the whole game. While Infinity Ward has little dare, it has also improved the internal quality of the narrative of the missions, the events follow each other very fast, the objectives change in the blink of an eye, sudden detours out there, this is not simply to get from point a to point b. Under this perspective the developers (as usual) found the perfect balance between narrative and gameplay.Turning to matters of fact, setting aside personal impressions, there is some adjustment required to record a loud voice from users. The total duration was definitely increased, to complete the game requires regular at a little over seven hours, while the far more quickly hardened, leads us to play at least eight hours. The gap between these two levels of difficulty is very high as usual, but contrary to what was happening in the first episode, the circumstances where the frustration peeps are dramatically lower, now reduced to a couple of times and not to entire layers, in which lower the difficulty (you can do so at any time) may be the best solution to avoid the launch pad or mouse through the window.The infinite respawn enemies has been for much settled: as usual is not recommended to find a safe place where to stay to clean up the area, but it seems that after a while the waves cease, with enemies ranging exit points and patterns scripted to follow. Artificial intelligence has not undergone major changes, the rise in the level of difficulty increases dramatically in the goodness of the opposing aims, but it seems that the excessive use of grenades is not so excessive as in the past. Does not change much intelligence to find cover in tight spaces, while in larger areas, may be more prone to suicide runs into the mouths of our bullets and blasts completely exposed.

  

Second Sun
The level design involves us in tight spaces, such as those of the first favela and the inevitable caves, and in environments much larger, much larger than the prototype, resulting in the massacre of the Boneyard, one of the final levels where we must go through an entire valley to reach the coveted extraction point. It seems also increased the height of development environments, as already mentioned in the mission or in that of Rio gulag, while only partially correct the effect of the tunnel missions. There is not much freedom of movement in short, the road is not permitted and deviations, but many times it was possible to try to circumvent an obstacle rather than a front loader. The checkpoints are many possible never to repeat portions of a lengthy session. You do not get passed a certain event, but they seem more or less randomly placed within the layer. Here, therefore, seek to vary the route a little, over the usefulness of the tactical moment, it is necessary to protect our nerves. Completely unchanged even scripting of our comrades in arms, who follow us like shadows and at the end of the fair for most of the time are entirely divorced from action, as playing strength, the enemies will shoot one and only us. Technically, the revision of the engine of the first episode gave good if not excellent results. The thing that stands out most is the vast amount polygonal sent to the screen.
Modern Warfare 1.5

  

Some missions we are involved in dozens of combat soldiers, one or more tanks, troop carriers, helicopters, all in car parks or large squares, filled with buildings, shops and civilians fleeing. Plus to make matters worse, particles, explosions and reflections have certainly benefited from a significant improvement, same goes for textures, that only some sporadic evidence of secondary deterioration in quality, but they remain at levels more than sufficient. Stands out among all the new management of dynamic lights, which gives us some glimpses of great impact, not only from a purely technical point of view, but also the emotional. One mission in particular, in complete darkness, unable to use any electronic equipment lighting or track lighting with only flashes of lightning, the flashes of mouth and occasional flares chemical is perhaps the greatest thing in the game that put chills and immerse the player in the situation as only a few games have managed to do. Another excellence are the souls of our comrades and enemies, many and varied, such as brand new ones are on the slide to get to the nearest cover and firing blindly as you are running, but little things that show the 'attention to detail of the guys at Infinity Ward. Honorable Mention instead to the arsenal of the game, too near the limit of large dispersion: there is all assault rifles, sniper, shotguns normal, repeat and model shotgun, ballistic shields, spear grenades, rpg, javelin, stinger, various types of machine guns, light, heavy and compact and even turrets inputs remotely and hyper Predator gratifying that takes the place of AC 130, all enriched by many types of applied optics. Do not expect another to try, obviously after having unlocked in multiplayer games!

  

We are not alone
Once the single player, the game allows us to finally try the Spec Ops with which you can play cooperatively with a friend, either locally via split screen or online portions of levels with mechanical procedures that closely resemble the horde Gears of War. Twenty-five ops are pretty varied, ranging from simple sieges in other confined spaces where you need to move constantly in "arenas" much more extensive, using all the weapons kindly provided, including turrets and Predator, managing cooperation very intelligent, other times directly from Modern Warfare which plunged into radioactive wastelands of Chernobyl in operations against sniping, or where in the heavens aboard the gunboat flying must cover our companion on the ground. More generally, the rate of challenge of these missions is very high, either because it is inherently very difficult (the various waves are in turn more substantial and lethal), because they want to reach the necessary amount of stars to play the last block of missions is practically necessary to raise the level of difficulty, and hardened as we all know is very difficult to bring home the skin. If we want a minimum pull the plug after the efforts made so far, the best thing is to deal with the snowmobile ride taken by the weight of the final mission of "climbing" on several occasions shown, structured as a check point in Out Run, entertaining and very fast, but one wonders what doily with the series of Modern Warfare.

  

Fireworks
If the single player works, but adds nothing to what we saw two years ago and the spec ops meet only part of our desire to play cooperatively Modern Warfare, it's in multiplayer that the game finds its final consecration. That courage, that desire to innovate that is a little failure in the solo, shines here in all its power. The news are many. The predefined classes are five, among which stand out the Overwatch, armed with light machine gun and bazooka teams and riot control, equipped with machine guns and ballistic shields. The others are grenadiers, with assault rifle, the first recon with compact machine guns and sniper who now is a legacy of Barret. In addition, the possibility to create their own class: you can now carry two arms' length. " Not only guns, but also shotguns, rocket launchers and machine guns. The perk excessive response is no longer necessary to increase its firepower. From the beginning it was a killing machine, but at the same time, the ammunition is limited, you must be very precise and concentrated in small and lethal volleys. As the new perks, the real news is the unprecedented death and killstreaks streaks. The deathstreaks are passive skills that are activated after a certain number of deaths suffered, the first two are copycat, or the ability to steal the spawn of the first class of those who have killed and painkiller, a bonus at the time of temporary energy rebirth. The killstreaks are nothing but the air support, but this time are many, about 15, and unlock up to the level achieved. We pass by the FVO, driving first-person helicopters and C130, through the Predator missiles to tactical nuclear bomb that is obtained after 25 consecutive kills. Interesting is the fact that you can choose which ones to use unlocked (again for a maximum of three anyway), actually the best players can implement only the most powerful series of killings that require longer, and neglecting those of departure.
Modern Warfare 1.5

  

Speaking of weapons is to note the rise of the attachment applicable to various optical, red dot, holographic, ACOG, thermal, revealing heartbeats, shotgun, akimbo (or two machine guns), and more, all you can customize the most of their gaming experience, eventually giving meaning to all those weapons that are on the ground in the single player.Even the perks have been a general revamping, first of all are those two types of normal and pro, evolution of the standard. The latter are activated to achieve a particular level or to meet special requirements. They have very different effects, not always related to his "father" stopping power pro for example by ensuring greater damage against opponents killstreak, while hardline pro who normally gives a death in less streak to activate a death in a pro version removes' killing a killstreak. All others are reviewed and revised versions of existing ones, for a total of about sixteen perk. Our test focused on a few game modes, death match, demolition and search and destroy, in various maps of the sixteen total. The impressions had reached the fourteenth level of the 70 available, are very positive. The first thing you notice is the extension of the maps (16 total), much wider than before, with a level design is never banal and which fills the areas of height, roofs, terraces and barricades and fixed locations so that the main sites of clashes are always accessible in different ways and can provide more varied approaches to the game. Exemplary in this respect, the Moscow airport, where you fight in the shops in the terminal, runway, on escalators, even into the air, then air support is lethal even in the presence of roofs and roofing. All these "small" new work great, every game now is a sarabande of explosions, actually being able to store your deathstreak "in memory" has been a shower of uav, uav against, attack helicopters, automatic turrets , missiles and bombs, it seems that the campers will have a hard time.Perhaps fans of the game in its most pure and hard, those from one shot one kill will love this game comes hyper pyrotechnics, but surely the whole is much more fun right from the start, rewarding and full of choices on their arsenal to do.


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Installation
Mount or burn the image file. Install the game. At the request of the second DVD to disassembled and assembled the first and second dates OK. Before starting the game copy the file from the folder SKIDROW IW5MP IW4SP and that is in the second DVD and paste them into the installation directory of the game sovrascivendo the originals.
For conversion of subtitles in Italian common.ff copy the file and paste it into C: \ Program Files \ Activision \ 2 Modern Warfare \ zone \ Inglese overwriting the existing one.

The game has been tested on Windows XP SP3

Requirements
HDD space: 16 GB of available space
Operating System: Windows 7/Vista/XP
RAM: 512 MB RAM (XP) / 1 GB RAM (VISTA)
Processor: AMD 64 3200 + or Intel Pentium 4 3.0GHz or higher
Video Card: Shader 3.0 or higher 256 MB nVidia GeForce 6600GT / ATI Radeon 1600XT or higher 

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