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Wednesday, 4 May 2011

Split Second Velocity-RELOADED





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Release Date: May 18, 2010
Developed by Black Rock Studio
Published by Disney Interactive Studios
Distributed by Halifax
Genre: Simulation Help / Action
Language: Multi 5 (Deutsch - Inglese - Espanol - Francais - Italian)
Format: 1 DVD 9

.: Original Release:.


.: COPY AND PASTE LINK HERE FOR TRANSLATION:.


.::. Description.::.

Fun, slogan of the manual of good development of a large part of the game, definitely a must for those of arcade racing, that link all the frenzy and adrenaline on the possibility of repeating several times the same track without a shot being fired and without getting bored, aspects that can elevate them to worthy to enter the Olympus of the best exponents of the genre. Split / Second: Velocity want to follow this tradition and has several papers in order to do so, primarily because it developed by Black Rock Studios, the same as a couple of years ago they baked Yet another arcadone look good and quite funny.
This time the setting moves on street circuits and on-board powerful race cars, but the similarities with other titles in the genre end there, because the video game published by Disney tries to propose several new mechanisms for the genre and focuses on an environment destroyed and thus the possibility of taking advantage of various elements of the scenario to eliminate (temporarily) the contenders and grab the first position, always good if you are not themselves be reduced to thousands of pieces of sheet metal. Split / Second: Velocity is organized as a real action movie divided into 12 episodes, each composed of five different events. A voice (in Italian) in fact illustrates the typical features and the original tutorial that comes in automatically the first time you insert the disc explains the main features. Even the interface is in its original design, and the music that accompanies the menu has a style typical of what can be heard in a big production action hollywodiana, made up of drums, bass and rhythm always pressing, just to point exactly the setting of the game.

 

Welcome to Destructywood
Beyond the Quick race, which offers all the tracks and unlocked mode, and multiplayer, on which we shall return later, Split / Second: Velocity structure rests on the season, as mentioned divided into episodes and events. Each event returns based on the placement of credits (from first to eighth), which accumulated after a number allow you to unlock new cars and the elite races, which must be completed at least third place to unlock the episode next. There is the presence of bonus events, which instead become available by completing certain conditions, which often coincide with the elimination of a number of enemy machines. Of course the main event and that happens more frequently is the classic race, which among other things allows you to test most of the salient features of the title. ? For a pure arcade handling model, which handle the curves is pretty simple except be more careful when you have to juggle between tunnels or sudden deviations, joins the distinctive feature of the game, Power Play, which allows you to enable real catastrophic events on track to eliminate the unfortunate on a temporary basis and cause them to waste precious seconds and positions. "Everything is tied to a bar on the back of their car, which together with the location, time and speed is a stylish holographic display that contains all the information in little space.

 

Whenever you run a skid, you jump or you touch, in turn, received a Power Play, the bar fills up in two levels, which affect the magnitude of what is happening on screen. Once filled you can exploit the first (A button on the pad) to coincide with the appearance of an icon at the top of the heavenly one or more machines before the player. Now the fun begins, with truck exploding towers falling, whole bridges give way, to get to literally spit out rocks from the mountains or structures collapsing entire closing passages. Things get even more complicated and exciting by using the Power Play of the second level (B button), which obviously requires twice the time to be available, but in this case permanently and radically change the whole pieces of scenery, overwhelming and destroying all that is inside and thus creating new deviations. Among the most striking examples have the village, where a huge tower falls toppling many buildings and creating a new path to the inside, made up of sides in flames and keep jumping, or trail in the canyon, where the dam can be made blow up collapsing part of the mountain, triggering alarms and creating a path into the mountain itself, with an impressive waterfall on your left. The result is incredible in terms of graphic and dramatic, spectacular the first few times, but also interesting for the gameplay, because Split / Second: Velocity can have a clean driving what you want, but it is much more important to save the configuration of the points where you can use the Power Play and keep their bar to strike at their best, especially when the race is coming to an end. Where then the driving model is pretty easy to learn and does not require much skill to be assimilated to perfection, the races become strategic in the choice of how to earn and spend when the Power Play, avoiding the largest possible number of attacks and exploit opponents the best car that suits his driving style.

 

I'll give you a sheet so
In fact, beyond the 12 tracks available, some of which share the same setting but a different section of the scenario, each machine from the initial ones and then unlocked is characterized by four different parameters, speed, drift, strength and acceleration, which determines precisely the speed Filling Bar Power Play, impact resistance, and when you are touched by the explosion and so on, where for each type of event they have indicated a preference to another. The strategic element of knowing the track and using the Power Play is reflected positively in multiplayer races, which include 3 modes, race, elimination and survival (we explain in a few lines) and the classic game open by invitation and Xbox Live Party, the maximum number of which goes perfectly with the cars on the track. Also interesting is the presence of the split screen is adjustable between vertical and horizontal, which is definitely not taken for granted these days is highly appreciated. To indicate their level we think the race number placed on the machine, which starts at 99 for up to 1 as you win races, and the stickers placed throughout the body are the goals unlocked during the course of play. The online races and then materialize into a brawl and continuous explosions made of reversals in the face, adrenaline in situations in which even when you are first with a big lead it never mind, since at any moment could it falling on his head a ship rather than a wave of rock sounding. There is a but though, and is represented by the fact that whoever is in first position, beyond activate some shortcuts with the Power Play first level, has no means to counter the return of the opponents and therefore must be perfect in the drive clean Power Play and avoiding all that are activated against. For example, if this thing happens near the end of the race, even after it is conducted entirely in first position, there's no way to recover the lead, leaving it all a bit 'in the case.

 

In reality, just in multiplayer this issue is mitigated by the extreme variability of their opponents, but instead becomes quite evident in the single player, where the machines are always tuned for opponents to the one chosen by the player, and when you are first, even driving perfectly and without ever leaving the track after a certain time period is reached it must be the drivers that are behind, which sometimes becomes frustrating when you lose the race and was powerless to oppose the return of the opponents in any way. So if the game is based more on using the Power Play properly rather than drive to perfection, it is undeniable that in the single player there is a problem of balance, and then simply repeat the same game several times to get the better, while perhaps having made the first two rounds in the back positions and then have primed the excellent Power Play last. The structure of the single player also suffers from linearity and a duration not exceptional, although we think will change to flesh out the other types of events involving the elimination, where every few seconds, the last position is eliminated, survival, where you need obtain a passing score set a few trucks that serve as checkpoints in time and pouring explosive barrels or slow down the player, air assault, but should be avoided where missiles dropped from a helicopter that follows the player, having three lives left and even then event with a score to be achieved, and finally air Vendetta, where instead of avoiding the missiles above and can increase the Power Play bar and then run a counter to the helicopter itself in order to destroy it. We have not forgotten the technical sector, which makes it much justice to everything that happens on screen, with explosions and deformation of the visually spectacular scenery, anchored in the smooth 30 frames per second and pay a graph generally satisfactory, made of bright colors (we like to call Sega color) and much detail. There remains a perhaps excessive use of blur, which makes it clear the next turn to face (in fact there are large posters of yellow signs on the track) and that at least mitigates the sense of speed, in any way superior to what we saw in the recently released demo.

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Installation:

1. Unrar.
2. Burn or mount the image.
3. Install the game.
4. Copy over the cracked content.
5. Play the game.
6. Support the software developers. If you like this game, BUY IT!

The game has been tested on Windows XP SP3.

Minimum requirements:
- Microsoft ® Windows ® 7 / SP2 ® Vista / XP ® SP3
- Intel ® Pentium ® D 3.0 GHz (Windows ® 7 / Vista ®) / Intel ® Pentium ® D (Windows XP ®) 2.6 GHz or AMD Athlon ™ 64 X2 2.0 GHz or equivalent
- Recommended: Intel ® Core ™ 2 Duo 3.0 GHz or AMD Athlon ™ 64 X2 2.4 GHz or equivalent
- 2.5 GB of RAM (Windows ® 7 / Vista ®) / 2.0 GB of RAM (Windows ® XP)
- 6.5 GB of free disk space
- 256 MB 3D video card compatible with DirectX ® 9.0c support with Shaders 3.0 (NVIDIA ® GeForce ® 7600 or higher, ATI Radeon ™ X1600 or higher)

Reguisiti Recommended:
- 3D video card with 512 MB, compatible with DirectX ® 9.0c support with Shaders 3.0 (NVIDIA ® GeForce ® 8800GT or higher, ATI Radeon ™ HD3870 or higher)
- 16-bit sound card compatible with DirectX ® 9.0c

NOTE: This title does not support onboard video.

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